Xbox2 has less graphics-memory bandwidth than Playstation2
CASTalk.com Forum Index CASTalk.com
Discussion of DSP, FPGA, storage and embedded system.
 
 FAQFAQ   MemberlistMemberlist     RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 
Google
 
Web castalk.com
Xbox2 has less graphics-memory bandwidth than Playstation2

 
Post new topic   Reply to topic    CASTalk.com Forum Index -> Computer Architecture
Author Message
MS Will Destroy Sony Comp
Guest





Posted: Mon Mar 14, 2005 5:37 am    Post subject: Xbox2 has less graphics-memory bandwidth than Playstation2 Reply with quote

this is an attempt to make a comparison between the graphics memory
bandwidth of the now old Playstation2 which was developed in the mid-to-late
1990s, and the forthcoming Xbox2 which has been developed over the last 3 or
so years, thus, obviously is much newer than the Playstation2.

It is a comparison of the bandwidth of the embedded memory / on-chip memory
/ memory that is built into the graphics chips of these two consoles, and
*not* a comparison of main system memory bandwidth, where Xbox2 is naturally
much higher as expected.

Playstation2's graphics chip: 'Graphics Synthesizer' - 4 MB eDRAM.
bandwidth: approx
*48 GigaBytes* per second.

source: don't need one. the PS2 spec is widely known, for years. you can
find it everywhere

Xenon/Xbox 2 graphics chip: ATI R500 or R500 derivative - reported 10 MB
EDRAM
bandwidth: reported *32 GigaBytes* per second.

source: http://www.xbox-scene.com/xbox1data/sep/EplZAyukEVDWcUicJE.php
http://www.xboxlivenation.com/index.php?option=content&task=view&id=183&Itemid=117

my initial question is, why would Xbox 2's graphics chip have *lower* eDRAM
memory bandwidth than Playstation2's Graphics Synthesizer?

maybe there is more too it than just simply the number. maybe various
conditions are different. maybe the 48GB/sec in PS2's GS is less achivable
than the 32GB/sec in Xbox2's R500 ??
Back to top
Andrew Ryan Chang
Guest





Posted: Mon Mar 14, 2005 5:37 am    Post subject: STOP SPAMMING NEWSGROUPS Re: Xbox2 has less graphics-memory Reply with quote

MS Will Destroy Sony Computer Entertainment <msdestroysony@sonysucks.com> wrote:
Quote:
It is a comparison of the bandwidth of the embedded memory / on-chip memory
/ memory that is built into the graphics chips of these two consoles, and
*not* a comparison of main system memory bandwidth, where Xbox2 is naturally
much higher as expected.

my initial question is, why would Xbox 2's graphics chip have *lower* eDRAM
memory bandwidth than Playstation2's Graphics Synthesizer?

The fact that every modern console save one has texture
compression might indicate why bandwidth requirements are lower for
similar results.


Also, quit spamming newsgroups that aren't related, Cygnus.

followups moved to rec.games.video.advocacy .

--
We are so close to the world of work that we can't see what it does to us.
We have to rely on outside observers from other times or other cultures to
appreciate the extremity and the pathology of our present position.
-- "THE ABOLITION OF WORK" by Bob Black
Back to top
 
Post new topic   Reply to topic    CASTalk.com Forum Index -> Computer Architecture All times are GMT
Page 1 of 1

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




VoIP Electronics Powered by phpBB